AI Insights · Timothy · October 2021
Top 5 Final Fantasy Games on Android in Central America for Q3 2021
Discover the performance trends of the top 5 Final Fantasy games on the Android platform in Central America during Q3 2021, focusing on their weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Final Fantasy games on the Android platform in Central America exhibited varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
FINAL FANTASY BRAVE EXVIUS experienced fluctuations in both revenue and user engagement. Weekly revenue peaked at approximately $9.6K in early August, before gradually declining to around $1.4K by the end of September. Downloads showed a significant spike in late July, reaching 1.3K, but dropped to 230 by the end of the quarter. Active users also saw a high of 1.2K in late July, decreasing steadily to 486 by late September.
FINAL FANTASY BE:WOTV showed a notable increase in revenue towards the end of the quarter, with earnings climbing from $1.5K in early August to approximately $5.3K by the end of September. Downloads spiked at 1.1K in late August but significantly dropped to 45 by the end of the quarter. Active users exhibited a peak of 1.2K in late August, tapering off to 368 by the end of September.
DISSIDIA FINAL FANTASY OO maintained relatively stable revenue throughout the quarter, with a peak of $840 in late August. Downloads remained minimal, peaking at 8 in late August, and active users declined steadily from 77 in late June to 48 by late September.
Final Fantasy XV: A New Empire had consistent revenue, peaking at $1K in early July, before declining to $246 by the end of September. Downloads showed a peak of 186 in late July but dropped to 14 by the end of the quarter. Active users saw a decrease from 141 in late June to 53 by late September.
FINAL FANTASY Record Keeper demonstrated a stable trend in active users, maintaining around 1.5K in late June and ending the quarter at 1.2K. Revenue remained relatively low, with minor fluctuations, peaking at $328 in late June and ending at $246 by the end of September.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.